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Welcome, web wanderer!
My name is Linus Åkesson, though some of you may know me as lft.
I live in
Lund, Sweden.
Read more about me.
This combined homepage, blog and file archive is bilingual.
If you don't understand Swedish, you may wish to trim the site down a bit by un-checking the corresponding box near the top of the page.
Latest pages: | Spindle is an integrated linking, loading and crunching
solution for C64 trackmos.
By hiding the details of the storage model, it allows the demo coder to focus
on effects, transitions and flow. Read more. Posted Tuesday 7-May-2013 20:57, 2 comments. |
 | llbit and I made a game.
It started out as a weekend project, but we threw in a couple of more days of
work to brush it up for the Game compo at Revision 2013, where it placed
2nd. Read more. - gravazoid (Linux i386 and Windows binaries, 393 kB)
Posted Monday 6-May-2013 21:17, 3 comments. |
 | Shards of Fancy is a C64 demo released in the
Oldskool Demo competition at Revision 2013, where it ended up on
6th place. Read more. Posted Tuesday 2-Apr-2013 16:01, 1 comment. |
 | The little routine presented here is, with all due
humbleness, hands down the best code I ever wrote. It is esoteric and might not
appeal to the masses, and it certainly has no commercial value. But in terms of
personal satisfaction at a job well done, this is about as good as it gets.
Here's why: Read more. Posted Sunday 31-Mar-2013 14:40, 10 comments. |
 | This is a simple but very useful tool for C64 demo
coding. It's a grid, 63 squares wide, that you print out on paper and draw
instructions on. Along the top are helpful reminders about which clock cycles
are involved in various effects, and which ones get stolen due to badlines
and sprite fetches. Read more. Posted Saturday 30-Mar-2013 18:23, 3 comments. |
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