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  • Swedish content
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Welcome, web wanderer!

My name is Linus Åkesson, though some of you may know me as lft. I live in Lund, Sweden.

Read more about me.

This combined homepage, blog and file archive is bilingual. If you don't understand Swedish, you may wish to trim the site down a bit by un-checking the corresponding box near the top of the page.

Latest pages:

Turbulence source code

On this page you'll find the complete source code for Turbulence, as well as a general overview and discussion of some of the techniques I used. Read more.

Posted Monday 11-May-2009 16:47, 0 comments.

Plasma

Plasma is a small (637 lines of source code) tool for compiling and concatenating propeller assembly language (PASM) and binary data. It extends PASM with some new features, most notably ARM-like constant pools. Read more.

Posted Monday 11-May-2009 16:47, 0 comments.

Slaepwerigne

This SID tune was composed for Breakpoint 2009. It ended up 7th in the Oldschool Executable Music compo, which isn't too bad considering its original approach. Read more.

Posted Tuesday 5-May-2009 05:35, 0 comments.

Turbulence

Turbulence is the successor of craft. It's a microcontroller demo based on the Propeller chip from Parallax. External I/O consists of stereo sound (at line level) and a VGA signal. Read more.

Posted Monday 13-Apr-2009 13:09, 12 comments.

What's up?

I realize I haven't posted anything for more than half a year, so you might be wondering what I'm up to. Don't worry, there are plenty of projects in the pipeline. These are the two big ones right now: Read more.

Posted Wednesday 18-Feb-2009 15:57, 2 comments.

The TTY demystified

The TTY subsystem is central to the design of Linux, and UNIX in general. Unfortunately, its importance is often overlooked, and it is difficult to find good introductory articles about it. I believe that a basic understanding of TTYs in Linux is essential for the developer and the advanced user. Read more.

Posted Friday 25-Jul-2008 17:46, 22 comments.

Autosokoban

I created an algorithm to automatically generate sokoban problems of increasing difficulty. Check it out! The first levels are trivial, but somewhere around level 10, perhaps 15, you will find that the puzzles are becoming quite challenging. Read more.

Posted Tuesday 24-Jun-2008 16:03, 8 comments.

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