  |
Welcome, web wanderer!
My name is Linus Åkesson, though some of you may know me as lft.
I live in
Lund, Sweden.
Read more about me.
This combined homepage, blog and file archive is bilingual.
If you don't understand Swedish, you may wish to trim the site down a bit by un-checking the corresponding box near the top of the page.
Latest pages: | On this page you'll find the complete source code for
Turbulence, as well as a general overview and
discussion of some of the techniques I used. Read more. Posted Monday 11-May-2009 16:47, 0 comments. |
 | Plasma is a small (637 lines of source code) tool for
compiling and concatenating propeller assembly language (PASM) and binary
data. It extends PASM with some new features, most notably ARM-like constant
pools. Read more. Posted Monday 11-May-2009 16:47, 0 comments. |
 | This SID tune was composed for Breakpoint 2009. It ended
up 7th in the Oldschool Executable Music compo, which isn't too bad considering its original
approach. Read more. Posted Tuesday 5-May-2009 05:35, 0 comments. |
 |
Turbulence is the successor of craft. It's a
microcontroller demo based on the Propeller chip from Parallax.
External I/O consists of stereo sound (at line level) and a VGA signal.
Read more. Posted Monday 13-Apr-2009 13:09, 12 comments. |
 | I realize I haven't posted anything for more than half a
year, so you might be wondering what I'm up to. Don't worry, there are plenty
of projects in the pipeline. These are the two big ones right now: Read more. Posted Wednesday 18-Feb-2009 15:57, 2 comments. |
 | The TTY subsystem is central to the design of Linux, and UNIX in general.
Unfortunately, its importance is often overlooked, and it is difficult to find
good introductory articles about it. I believe that a basic understanding of
TTYs in Linux is essential for the developer and the advanced user. Read more. Posted Friday 25-Jul-2008 17:46, 22 comments. |
 | I created an algorithm to automatically generate sokoban problems of increasing
difficulty. Check it out! The first levels are trivial, but somewhere around
level 10, perhaps 15, you will find that the puzzles are becoming quite
challenging. Read more. Posted Tuesday 24-Jun-2008 16:03, 8 comments. |
Older pages
|