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Games

Autosokoban

I created an algorithm to automatically generate sokoban problems of increasing difficulty. Check it out! The first levels are trivial, but somewhere around level 10, perhaps 15, you will find that the puzzles are becoming quite challenging. Read more.

Posted Tuesday 24-Jun-2008 16:03, 28 comments.

Earthworm Quest

Earthworm Quest was my contribution to the ITG programming challenge at Birdie 17. Read more.

Posted Monday 11-Jun-2007 06:57, 2 comments.

Freecell

This is a console (ncurses) version of the popular and addictive solitaire game Freecell. Read more.

Posted Wednesday 26-Sep-2007 16:39, 3 comments.

Gravazoid

llbit and I made a game. It started out as a weekend project, but we threw in a couple of more days of work to brush it up for the Game compo at Revision 2013, where it placed 2nd. Read more.

  • gravazoid (Linux i386 and Windows binaries, 393 kB)

Posted Monday 6-May-2013 21:17, 3 comments.

Hardsync

Named after one of the characteristic features of the SID chip, Hardsync is a C64 party game that follows in the (wait for it...) footsteps of games like Dance Dance Revolution and StepMania. Read more.

Posted Thursday 8-Nov-2012 14:23, 9 comments.

Klämrisk Hero

Yarrick and I party-coded this pinnacle of edutainment at Breakpoint 2010, where, to our surprise, it won the 96k game compo. Read more.

  • Klämrisk Hero (Source code and binaries for linux and windows, 525 kB)

Posted Friday 9-Apr-2010 16:24, 4 comments.

Stranded

"Driving along the highway, you suddenly realize that you are almost out of petrol. Fearing a breakdown, you leave the highway at the first turn-off. You end up in a small village, and find your way to the local petrol station. But you soon realize that refueling your car and leaving the village isn't going to be on the top ten list of easy things to do..." Read more.

Posted in ancient times, 5 comments.