Page thumbnail


I created an algorithm to automatically generate sokoban problems of increasing difficulty. Check it out! The first levels are trivial, but somewhere around level 10, perhaps 15, you will find that the puzzles are becoming quite challenging. Read more.

Posted Tuesday 24-Jun-2008 18:03, 75 comments.

Page thumbnail

Earthworm Quest

Earthworm Quest was my contribution to the ITG programming challenge at Birdie 17. Read more.

Posted Monday 11-Jun-2007 08:57, 3 comments.

Page thumbnail


Posted Wednesday 26-Sep-2007 18:39, 6 comments.

Page thumbnail


  • gravazoid (Linux i386 and Windows binaries, 393.2 kB)

Posted Monday 6-May-2013 23:17, 7 comments.

Page thumbnail


Named after one of the characteristic features of the SID chip, Hardsync is a C64 party game that follows in the (wait for it...) footsteps of games like Dance Dance Revolution and StepMania. Read more.

Posted Thursday 8-Nov-2012 15:23, 10 comments.

Page thumbnail

Klämrisk Hero

Yarrick and I party-coded this pinnacle of edutainment at Breakpoint 2010, where, to our surprise, it won the 96k game compo. Read more.

  • Klämrisk Hero (Source code and binaries for linux and windows, 524.8 kB)

Posted Friday 9-Apr-2010 18:24, 4 comments.

Page thumbnail


Posted in ancient times, 6 comments.

Page thumbnail

Stranded for the C64

Almost out of petrol, you leave the motorway at the first exit. You find your way to the local petrol station. But you soon realise that refueling your car and leaving the village will be more challenging than you thought... Read more.

Posted Thursday 21-Sep-2017 21:40, 0 comments.

Page thumbnail


Tethered is my debut work of interactive fiction. It was entered into the prestigious IFComp (Interactive Fiction Competition) of 2018, and ended up on 23rd place out of 77 games. Read more.

Posted Saturday 17-Nov-2018 23:40, 7 comments.

Page thumbnail


Posted Friday 23-Aug-2013 01:14, 30 comments.