Forum comments in chronological order

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May 2019

GCR decoding on the fly

Anonymous
Wed 1-May-2019 03:47
Hi Linus and everybody,

thanks to this work, i've been inspired to come up with the next step.
Full on-the-fly GCR block read+decode+checksumming on a stock 1541: https://csdb.dk/release/?id=167152

I'd like to write a follow-up guest article about it at some point. :)

Regards,

Krill

Awesome work here I agree, and I just had a chance to look @ something you recently did some work on (Space Beer), and Fuck Me that is a fast loader. I re-ran the demo 3 times to make sure I wasn't just high or something. Which loader is that?

Tethered

Anonymous
Sat 4-May-2019 21:11
Right, apparently I have two problems: firstly, when I try to register a new account here, I get a database error.

Anyway, the real reason I wanted to post is this: I'm still trying to add autorestore to Spatterlight, and after the fix to Fizmo throw/catch, Fizmo now runs Tethered, but whenever I restore it, auto or manual, I get this:

Game state restored successfully.
(Technical trouble: Invalid error code! Attempting to recover with UNDO.)
Undoing the last turn.
(Technical trouble: Invalid error code!)

https://intfiction.org/t/fizmo-cannot-restore-tethered/41272

Regards,
Petter

Craft

Anonymous
Sat 4-May-2019 21:39
This microcomputer is so famous that it's emulated on MAME ( emulator that is mostly known for arcade emulation)
Anonymous
Mon 13-May-2019 20:19
This is absolutely the most impressive thing I've seen done with this type of micro controller. You have my respect good Sir!

IFComp 2017 reviews, first batch

Anonymous
Wed 15-May-2019 00:09
It says 'Please come back later'.
And the Austrian text version is missing an E, or rather: the E should shift:
(at) Konnten's bitt'schoen spaeter nochmal reinschauen
(at) Koennten's bitt'schoen spaeter nochmal reinschau'n
lft
Linus Åkesson
Thu 16-May-2019 08:41
Links updated. Thanks!

Dialog

Anonymous
Sun 19-May-2019 12:00
I think there may be a bug with (fungibility enabled appearance $ $ $)

I noticed that when I had (fungibility enabled) an explicit (appearance $ $ $) rule set on an object did not fire until the object had been moved. After a bit of digging I came to the conclusion that the problem was with stdlib line 3788. What seems to be happening is that when nothing's been touched the list being handled by (fungibility-enabled appearance $ $ $) starts with an object with no appearance, which means that a rule fails on the first object and it never recurses.

If I add an (or) so that it reads

(if)($Ninc = 1)(then)
(appearance $Head $Rel $Loc)
(or)

it works. I'm not sure that adding an (or) simply to prevent failure is good style of course ...

Paul
lft
Linus Åkesson
Tue 21-May-2019 21:59
I think there may be a bug with (fungibility enabled appearance $ $ $)

Thank you! This was indeed a bug, and I've added the '(or)' in library version 0.24. I think it's a reasonably clean fix. The alternative would have been to add a default rule definition for '(appearance $ $ $)' with a blank rule body, but such a change would also have affected stories that do not make use of fungibility, so I decided against it. For now, at least.

The TTY demystified

Anonymous
Fri 24-May-2019 16:34
Thanks! Great article!

Autosokoban

Anonymous
Wed 29-May-2019 00:47
Here is my Nemisis: http://www.linusakesson.net/games/autosokoban/?v=1&seed=898753728&level=28