Forum comments in chronological order
Disclaimer: I am not responsible for what people (other than myself) write in the forums. Please report any abuse, such as insults, slander, spam and illegal material, and I will take appropriate actions. Don't feed the trolls.
Jag tar inget ansvar för det som skrivs i forumet, förutom mina egna inlägg. Vänligen rapportera alla inlägg som bryter mot reglerna, så ska jag se vad jag kan göra. Som regelbrott räknas till exempel förolämpningar, förtal, spam och olagligt material. Mata inte trålarna.
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Nov 2012
Anonymous
Sun 4-Nov-2012 05:38
Sun 4-Nov-2012 05:38
Would love to buy one.
Anonymous
Sun 4-Nov-2012 10:47
Sun 4-Nov-2012 10:47
There's only one word to describe you. Genius.
Anonymous
Mon 5-Nov-2012 05:27
Mon 5-Nov-2012 05:27
Please post at least a part list, or the code for the chip, or some schematics! Even just a detailed guide on how to use it.
Anonymous
Tue 6-Nov-2012 00:57
Tue 6-Nov-2012 00:57
Desperately want one...
Anonymous
Wed 7-Nov-2012 13:46
Wed 7-Nov-2012 13:46
<3
Anonymous
Wed 7-Nov-2012 15:36
Wed 7-Nov-2012 15:36
Awesome ;).
And the implementation is so simple! I changed the output to stdout instead of stderr. This is my brainfuck interpreter for stdout in one line :
char m[9999],*n[99],*r=m,*p=m+5000,**s=n,d,c; main(){for(read(0,r,4000);c=*r;r++)c-']'||(d>1||(r=*p?*s:(--s,r)),!d||d--),c-'['||d++||(*++s=r),d||(*p+=c=='+',*p-=c=='-',p+=c=='>',p-=c=='<',c-'.'||write(1,p,1),c-','||read(1,p,1));}
Hehe works with your game of life. Honestly that must have taken ages to implement. I get a headache after the first line in your life.bf file ;).
Greets and keep up all your awesome work,
Walter Schreppers
And the implementation is so simple! I changed the output to stdout instead of stderr. This is my brainfuck interpreter for stdout in one line :
char m[9999],*n[99],*r=m,*p=m+5000,**s=n,d,c; main(){for(read(0,r,4000);c=*r;r++)c-']'||(d>1||(r=*p?*s:(--s,r)),!d||d--),c-'['||d++||(*++s=r),d||(*p+=c=='+',*p-=c=='-',p+=c=='>',p-=c=='<',c-'.'||write(1,p,1),c-','||read(1,p,1));}
Hehe works with your game of life. Honestly that must have taken ages to implement. I get a headache after the first line in your life.bf file ;).
Greets and keep up all your awesome work,
Walter Schreppers
Anonymous
Thu 8-Nov-2012 15:08
Thu 8-Nov-2012 15:08
Awesome!!!
Greetz, Benadski
Greetz, Benadski
Anonymous
Thu 8-Nov-2012 18:56
Thu 8-Nov-2012 18:56
Any news on this? Linus I'm aching to use one!
Anonymous
Fri 9-Nov-2012 15:14
Fri 9-Nov-2012 15:14
That's really cool, well done!
Anonymous
Fri 9-Nov-2012 17:34
Fri 9-Nov-2012 17:34
We want the tracker and the OST in original format! Please... *w*
MP3 render is awful and full of random clicks and noises.
MP3 render is awful and full of random clicks and noises.
Anonymous
Sat 10-Nov-2012 12:58
Sat 10-Nov-2012 12:58
I never will build this stuff, can U make an MP3-album\torrent to listen songs separately? It would be nice. :)
Anonymous
Sun 11-Nov-2012 20:09
Sun 11-Nov-2012 20:09
Thanks for the page. You help me a lot.
Anonymous
Tue 13-Nov-2012 02:32
Tue 13-Nov-2012 02:32
I never will build this stuff, can U make an MP3-album\torrent to listen songs separately? It would be nice. :)
Idiot! Go to sleep!mporshnev
Max Porshnev
Fri 16-Nov-2012 19:11
Max Porshnev
Fri 16-Nov-2012 19:11
Hi Linus, if you wanna more questions, here they are:
When you use HBlanks for updating the waveform (like in Craft project) how do you keep the sample rate constant during VBlanks?
In Phasor project, does the output signal contain interlaced video? Do I understand correctly that generating a blackwhite composite video signal is much less difficult?
When you use HBlanks for updating the waveform (like in Craft project) how do you keep the sample rate constant during VBlanks?
In Phasor project, does the output signal contain interlaced video? Do I understand correctly that generating a blackwhite composite video signal is much less difficult?
exxos
Mikael Bouillot
Sat 17-Nov-2012 19:38
Mikael Bouillot
Sat 17-Nov-2012 19:38
I was wondering about two features of the sound:
1) on the attack of each note, there seems to be a small "noise blast",
2) the notes have a high aliasing content.
For (2), I was under the impression that it came from sampling the waveform at a fixed rate without first filtering it (which would probably require a DSP implementing BLEPs or something similar), but the effect seems extreme. Did you include some kind of non-linear saturation to get that effect?
For (1), I have no idea where that might come from but I like the effect :-)
On the other hand, the interactivity (bass and chords modification in particular) is awesome. That's kind of what I'm trying to achieve with my own project.
1) on the attack of each note, there seems to be a small "noise blast",
2) the notes have a high aliasing content.
For (2), I was under the impression that it came from sampling the waveform at a fixed rate without first filtering it (which would probably require a DSP implementing BLEPs or something similar), but the effect seems extreme. Did you include some kind of non-linear saturation to get that effect?
For (1), I have no idea where that might come from but I like the effect :-)
On the other hand, the interactivity (bass and chords modification in particular) is awesome. That's kind of what I'm trying to achieve with my own project.
Anonymous
Sat 17-Nov-2012 22:17
Sat 17-Nov-2012 22:17
please do a cover of as vivid as possible by USK
mporshnev
Max Porshnev
Mon 19-Nov-2012 10:41
Max Porshnev
Mon 19-Nov-2012 10:41
tesla1980 wrote:
Please help me ! Can anyone tell me how to change the c - code to make that the whole program loops itself ? Where i must change the code. I`m absolutely a c-code noop - i have no idea ! PLZ HELP ME !Is it possible to replace the 442 resistors with a more common value like 390 or 470?
Yes. Look at http://en.wikipedia.org/wiki/Resistor_ladder Keep in mind that DAC's output impedance should be low enough to drive 75 ohm load, that is the monitor input impedance. But not too low because microcontroller leg can't give much current.simon
Simon Budig
Tue 20-Nov-2012 11:34
Simon Budig
Tue 20-Nov-2012 11:34
The hardware/schematics really isn't the problem, it is easy enough to figure out the schematics from the photo in the posting. There is no magic happening there. I'd gladly offer to turn this into a pcb layout.
However, the software is the tricky part. The experience Linus has with chiptunes is not easily reproduced, let alone turned into a sanely working midi synth. So I guess we're out of luck for now.
Bye,
Simon
However, the software is the tricky part. The experience Linus has with chiptunes is not easily reproduced, let alone turned into a sanely working midi synth. So I guess we're out of luck for now.
Bye,
Simon
Anonymous
Wed 28-Nov-2012 20:36
Wed 28-Nov-2012 20:36
You sir, have won. Congrats!
Anonymous
Wed 28-Nov-2012 22:05
Wed 28-Nov-2012 22:05
Congratulations, you are now famous on reddit! Very neat project. Thanks for sharing.
Anonymous
Wed 28-Nov-2012 22:06
Wed 28-Nov-2012 22:06
How does this work?
Octopus is 8, 8 is 0100, how does that help me remember that 8 is 0100?
Octopus is 8, 8 is 0100, how does that help me remember that 8 is 0100?
Anonymous
Wed 28-Nov-2012 22:30
Wed 28-Nov-2012 22:30
Super Rad. Rad 50, even. Not only did you create this beast of a device, but you can play the shizzle out of some awesome classics.
You Rawk!
-Jonny
You Rawk!
-Jonny
Anonymous
Thu 29-Nov-2012 04:59
Thu 29-Nov-2012 04:59
How does this work?
Octopus is 8, 8 is 0100, how does that help me remember that 8 is 0100?
Octopus is 8, 8 is 0100, how does that help me remember that 8 is 0100?
8 is 1000, and the octopus is in the 4th position with no other critters thus 1000.
Anonymous
Thu 29-Nov-2012 05:33
Thu 29-Nov-2012 05:33
very, very, nice!
Anonymous
Thu 29-Nov-2012 06:49
Thu 29-Nov-2012 06:49
Congrats man! Your video made it on Engadget.
It made it's way to Reddit as well.Anonymous
Thu 29-Nov-2012 10:04
Thu 29-Nov-2012 10:04
I really admire your work, Linus!
Keep up the good work and I'll be checking in once in a while!
Even though I like the songs, haven't exactly hit my personal childhood yet though.. haha didn't get to play any of these games! :(
Any chance for the Pokemon Gameboy songs?
Looking forward to your future projects!
Thank you!
- Fan from Hong Kong
Keep up the good work and I'll be checking in once in a while!
Even though I like the songs, haven't exactly hit my personal childhood yet though.. haha didn't get to play any of these games! :(
Any chance for the Pokemon Gameboy songs?
Looking forward to your future projects!
Thank you!
- Fan from Hong Kong
Anonymous
Thu 29-Nov-2012 10:27
Thu 29-Nov-2012 10:27
Great job!
I have just a suggestion.
This article can be used as a first step by people (like me...) who don't have a deep knowledge on the topic,
so why not to add a "References" section to help going into more depth?
Cheers!
I have just a suggestion.
This article can be used as a first step by people (like me...) who don't have a deep knowledge on the topic,
so why not to add a "References" section to help going into more depth?
Cheers!
Anonymous
Thu 29-Nov-2012 12:59
Thu 29-Nov-2012 12:59
This is great man! I hope that you could hopefully get picked up to do music for some of the newer games coming out for any platform. That's plain awesome and you know it. I suppose some Japanese dude did that across the planet when we were babies, but whatever man, you nailed it.
deadeathedead
deadeathedead
Thu 29-Nov-2012 16:08
deadeathedead
Thu 29-Nov-2012 16:08
I love it!
Anonymous
Thu 29-Nov-2012 20:44
Thu 29-Nov-2012 20:44
I just recently found this ( Via the Chipophone, again, of course ) and I must say that it's a very well done reinterpretion, especially compared to the Midi versions I have heard so far, which appear to be directly transcribed notes without much else.
//D.S.
//D.S.
Anonymous
Thu 29-Nov-2012 22:46
Thu 29-Nov-2012 22:46
simon wrote:
The hardware/schematics really isn't the problem, it is easy enough to figure out the schematics from the photo in the posting. There is no magic happening there. I'd gladly offer to turn this into a pcb layout.However, the software is the tricky part. The experience Linus has with chiptunes is not easily reproduced, let alone turned into a sanely working midi synth. So I guess we're out of luck for now.
http://www.linusakesson.net/hardware/chiptune.php
but of course, it would have been cool if Linus put togheter the stuff on this page.
Anonymous
Fri 30-Nov-2012 10:10
Fri 30-Nov-2012 10:10
You are absolutely brilliant! I really like the chiptune-specific features of your Chipophone (the chiptune-specific waveforms, the two-key portamento and the drum-kit mode), and right now I'm watching your Int'l Karate cover video - brilliant, just brilliant!
SID forever! C=
LaLa
SID forever! C=
LaLa